Optimizations and Bug Fix
Inverse Horizons » Devlog
I fixed a bug related to Enemy damage on Normal difficulty. Previously it was using Easy difficulty damage.
I also fixed (or at least attempted to fix) the stuttering lag you could get with multiple enemies on the screen. I narrowed it down to a pathfinding issue and with some fiddling I've figured out how to remove the lag. Though if you run into any lag let me know.
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Inverse Horizons
A short bullet hell-eske space shooter mixed with some rogue-like elements.
Status | Released |
Author | saur1 |
Tags | Bullet Hell, rouge-likeish, space-shooter |
Languages | English |
More posts
- 1.3 - Small AdditionsOct 27, 2023
- Culling and TooltipsFeb 27, 2023
- DowsingJan 30, 2023
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